I very unique experience, that happens to be all to familiar. And I don't mean this in a bad way. Cat Astro Phi reminds me of all the good times I had on the original gameboy. Nostalgia may play an important part in why many like this game, but nevertheless it's an amazing experience. The theme is essential. The plot, visuals, and music, all fit with the feeling the game tries, and succeeds, in giving off. The difficulty MAY be an issue for some, if not most. Honestly, without it, the game itself wouldn't be that great. But the last thing I want to say is... THE MUSIC! This game houses an amazing soundtrack, which I love, mostly because it's chiptune, but also because it really was written well. Simple as that. Without the music, this game wouldn't nearly be as great as it is, similar to the way other retro-style games are. Keep up the good work! :D
Tower of Heaven
I wrote a giant review about this game, but I accidentally closed my window, causing all my hard work to be wasted. It essentially said all the parts of the game fit together well, yet the new features didn't make up for an old idea just ported to flash. The graphics, music, sfx, and gameplay work great together, but the constant neverending chain of deaths will irritate most casual players, and some hardcore players like me.
All in all, an indie platforming classic that can't be missed.
A fun quick game. Great style, love the art, and the music fits perfectly. There is a bug at the beginning with the jumping but, whatever.
Walkthrough, 12 apostles:
1. Jump over pit, then WAIT. Wait until the devil is completely gone.
2. Press space
3. Press space
4. Once again, press space.
5. Go through water by repeatedly pressing space, then...
10. Press space
11. to cure
12. these 3 guys.
Of course it's very similar to the helicopter game, but it's controls aren't as smooth as the helicopter game. And the main point of this game is the controls. So that kind of ruined it. It's reaction time is too slow, and I just get aggravated when I play, which is not what I want. I want a videogame that entertains me, like it's supposed to.
Anyway, the art is great, though, and that's a plus.
but it does get boring after a while, the same stuff. It's a cute comedy style platformer, which is okay, but I've been seeing too many of these recently.
Anyway, I liked how you used to Creeper SFX, go Minecraft!
A couple things...
Like most RPGs. But there is a few problems with this game. That includes the pet system, I liked it in general, but the system seemed to be a slower pace than the quests or your characters. The Cutesy style fit nicely with the type of game, kind of unoriginal, but it looks great, which is most important. The story doesn't really take front in this game, like it should with most RPGs, but I'll forgive since it is only a dungeon crawl type game anyway. Also, the camera angle, like you said, should have probably been something a little relaxed, not this fixed isometric view.
One thing that really just grinds my gears, and kept this game from getting a ten, is the following quote from you;
" I kept some features like crafting, minigames, etc out on purpose in case there is demand for a sequel."
I don't understand... you took away from the game, limited it's possibilities and destroyed it's creative purpose, just for a sequel? The whole point of making any piece of art, including video games, is to give it your all! Don't just put in half the features of a game, just so you can make a sequel later to make it seem better. What if this stopped you from making a second one? What if everyone hated the first, and don't even bother playing the second?
It would be like someone making a song, but only putting a guitar and drums in it, when they could put guitar, drums and a keyboard, while still retaining the songs quality, just to remake the song with guitar, drums and a keyboard, so that it will get more attention. You see what I'm getting at?
Anyway, sorry for the rant. It's overall a great game, but try and create a video game first, before you create a video game and it's sequel.
A fun little mini-game. A couple things, though. The animation is great, very fluid, the control is a little sensitive, but the main thing is when it becomes impossible not to lose. I have played this game over 4 times, and each, I have encountered a screen FULL of rocks. Anyway, just a minor gripe that it is impossible to win, even though that is the point of any video game. Great job.
it is possible to wan, a bunch of people have already, it's just hard. some people even find it easy to finish, though i havn't yet either :P i suppose we were just aiming for the mid ground!
I'm guessing if I wasn't 15 years old I would probably understand this. I don't get tax humor...
Anyway it's still entertaining, I like it.
I never really like the whole find the difference thing, but this game is alright. It was really peaceful especially because of the great music. I looked for the song but I guess I found a different version that has a weird reverse bell sound in it. I kind of wish I had the version in this song without the extra sound, but it's still good.
For a test...
Its pretty good. It's just one battle, but I can see you took a lot of time on it. One star for effort.
Uh, thanks, but this is actually an imprvment upon a previous game of mine, just follow the link in the description.
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